I brought my sculpt into Maya quickly and used ambient occlusion to set up nicer renders:
Closer up detail. I tried to include some carvings into it like in Nicholas Kole’s concept into the knuckles and knees using the damian standard brush on zsub option:
Reblogged this on WOODSY1995 and commented:
just seen this work of abigails and just thought how beautiful a sculpt it is. so much detail yet simple character. really beautiful
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