Week 10/11- Samuels Clothing and Retopologising

Link to Samuel’s Pinterest Board

Clothes I focused on for Samuel:

I brought his body sculpt into Maya 2018, put it on live, and used the quad draw to build pieces of the clothing, then brought these parts into zbrush to detail them. Then brought them back, retopologised them and have started remapping to bring the detail back in.

Sculpting his clothing:

 

High Poly Renders:

Retopologising and Uvs:

Detail Maps WIP:

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