As an extra job, I did a little sculpt towards the Cityhall building Zoe Woods was creating for her project ‘WE ARE NOW’, as I was quick enough at sculpting and it would have taken her a lot longer to model within maya.
Images I was given to work from:
As it’s not too up close I decided to make the part that could be instanced around the cylinder.
Retopped and Mapped:
I baked a normal map and ambient occlusion map that Zoe could connect to help with the detail:
Zoe showed me them placed around her pillar models:
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